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Category >> rant

May 01
2007

Just Say No

Posted by harry in rantmentoringgamesbusiness development

One common theme I find when I am talking to smaller companies, particularly those involved in pitching products or services to larger ones, is that they have absolutely no idea whether or not a potential client is interested in them.

 

Why not?  Because the potential client hasn't said 'no'.  Instead, what invariably happens is that the potential client vanishes.  They don't answer emails, they don't answer the phone, they don't return calls.

 

What is this all about?  Are they trying to shield you from the pain of rejection?  Are they too embarassed to reveal to you that they're not the person you need to speak to?  Or that they're very busy this week, that their budget has been cut and they can no longer do a deal, or that they're just not interested?

 

I make it a point of telling people, when they first pitch me something, that I will tell them very quickly if I am not interested.  And I do.  And it's the right thing to do.  These people want to close some business and, if they're diligent and hardworking, will keep pushing at doors until one opens.  Give them a break - either let them in or tell them it's locked.

 

A few years back, a small startup games developer approached me to help them build their business.  They'd done multimedia work in the past, and were looking to move over to games development.  They had a bunch of demo and design work, and had spent months if not years on an engine, burning through the equity on their houses to make something really special. 

 

It was dreadful.  Clearly they just weren't the people to make a videogame (it's pretty hard you know).  They had apparently met with a number of publishers about their concept.  Guess what?  Nobody had said 'no'.  But they were proving a little elusive.  I took a deep breath and told them the truth.  It wasn't going to happen.  They were wasting their money and their lives chasing a dream.  I did it nicely, gently and politely.  I showed them the kind of products they were up against.  They admitted immediately what they already knew - they were fighting a losing battle.  I was worried I would upset the MD, a most charming and hardworking woman, and very competent in her own area of expertise.  She called me a 'superstar', and abandoned the project.  That conversation saved her losing tens of thousands more pounds on something that would never happen.  She got a job and got her life back.  Why did it take me to say 'no'?  Why was everyone else prepared to let her mess her life up?  I still have no idea.

 

So, let's lay down a few rules:

1. If someone you don't know 'cold calls' you, you don't have to call back.  Life's too short to call back everyone that thinks I might want new windows.  The same applies to spam email.  I have enough Cialis thank you.

2. If someone you do know calls or emails you, return the call.  If you're too busy to meet, or can't see that there would be any productive business done, say so.  It's not rude to say 'no'.  It's rude to ignore the call.

3. If you have met someone, and they have pitched something to you, and you're not interested in it, say 'thanks, but no thanks'.  If they keep harassing you after that, you can ignore them, but at least say no once.

 

I think the way to defeat this ignorance is to confront it head on.  If someone doesn't say 'no' to you, and you've given them three chasing calls or emails,  next time you see them ask them (and you will, it's a small world we all work in) why they didn't.  If they want something from you, politely remind them that, last time you dealt with them, you were frustrated that they suddenly went quiet, and ask that they don't allow this to happen again.  No need to be rude, this is all about eliminating that kind of ignorance.

 

We can defeat this menace together. 

 

 

 

Apr 27
2007

STFU about Web 2.0

Posted by harry in web 20sonyrant

OK, now I know I'm not alone in this, this is not some great insight that I'm using to kick this blog off and show everyone how jolly clever and leftfield I am, and there's already plenty of stuff on Wikipedia saying the same thing but, will people please SHUT UP about Web TWO POINT F**KING 0?

 

Breathe.

 

I've been to an OpenCoffee networking event for the last couple of Thursday mornings.  At this juncture, I should point out that the word 'networking' fills me with the same kind of fear and loathing as the word 'Butlins', and I entered said event with the expectation of walking into a room full of rejects from The Apprentice, all trying to out 'go get' each other.  That I was confronted by a TV crew as I queued for my Americano did not bode well.

 

In fact, I was pleasantly surprised to meet some charming, interesting and interested people, from investors, those with established business and startups.  I liked it so much I went for a second time.  Also good but, and this is where I came in, about 10 too many people made the mistake of dropping the words 'Web 2.0' into the conversation for no apparent reason.

 

This site is (loosely) based upon a web template from these people.  They claim it has 'Web 2.0 features'.  No, it doesn't.  It has drop down menus, and a neat little thing you can use to reflect bitmaps like a mirror, if you like that kind of thing (I don't).  Surely, surely that's not really very '2.0'?

 

Ah, you say, but 'Web 2.0' is really about communities, about 'user generated content'.  People actually putting their own content online.

 

Kind of like they were in 1995 you mean?  So, 'Web 2.0' means 'making it marginally easier to upload some files through a web browser instead of using FTP'. 

 

Not that I have a problem with Wikipedia, MySpace, YouTube and all these wonderful sites, let's just relax and enjoy them without creating another silly buzzphrase (and bubble).

 

Now the games people are getting in on it.  Sony has announced Game 3.0, the future of PlayStation 3. 

 

I hereby stake my claim to the phrase 'Porn 4.0'.  I don't know what it is yet, but it's going to be huge.


Heldhand is a strategic, financial and management consultancy for technology and media companies.   We specialise in helping our clients survive, prosper and invest through challenging and ever-changing times.  Areas of special interest include digital content delivery, video games, advertising, and new web businesses. 

 

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